tag:blogger.com,1999:blog-8345678810044169388.post6527231510321388760..comments2023-11-02T04:55:47.655-07:00Comments on The D&D Take: RPG Tangents - Dragon Age: Origin - HopesAndrewhttp://www.blogger.com/profile/13439204037397382556noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8345678810044169388.post-88507859775404182472009-11-04T11:28:36.702-08:002009-11-04T11:28:36.702-08:00Ok, I gotta say (and this isn't my review yet,...Ok, I gotta say (and this isn't my review yet, by a long shot) Dragon Age is freakin awesome. It's so far from mediocre. The in game cinematics are great, the voice acting is fantastic, the story is great, the character development is awesome. Things seem a little linear right now but that's also because I've only played a few hours out of a 70+ hour game. It's really awesome =] deffinately worth a look, in case you didn't want to wait for the whole review.Andrewhttps://www.blogger.com/profile/13439204037397382556noreply@blogger.comtag:blogger.com,1999:blog-8345678810044169388.post-81401126651249427522009-11-03T22:30:46.740-08:002009-11-03T22:30:46.740-08:00(What is the mathematical term for a tangent to a ...(What is the mathematical term for a tangent to a tangent? I think some non-Euclidean geometry is necessary there, but nevermind that...)<br /><br />Variety is good and all, but I'm just waiting for a game with, I dunno, like only a half-dozen characters, counting minor characters and bit players, in the entire game, where you use the weapons you start off with for the entire rest of the game, where you don't have to be on the cutting edge of logistics techniques to keep track of what your character carries with them, where you don't have to juggle a score of convoluted plots all at once, where you don't have to grind your way through an infinity of pointless minor battles in between the dozen or so awesome ones scattered throughout the game, but still, despite lacking all those things, the game still has a gripping story, compelling characters, awesome battles, stunning visuals, and all the oft-overlooked little things that make a great game great without all the unnecessary gloop that just dilutes the game experience.<br /><br />Oh, wait. <em>Shadow of the Colossus</em>. Nevermind.<br /><br />A point...must make a point...hmmm...<br /><br />I think, both in computer RPGs and traditional pen-and-paper ones, the desire to pack into the game more and more and more and <strong>MOAR</strong> isn't always a sure-fire ticket to a memorable experience. While having options is good, having too many options all too often makes choices meaningless. A difference without a difference is no difference.<br /><br />I'd like to see more 'minimalist' scenarios in traditional RPGs, where only an absolute minimum of gameplay elements exist, each one finely crafted. Just one serving of an exquisite dish, rather than yet another all-you-can-eat buffet of mediocre fare.<br /><br />I'm hungry now.Anonymoushttps://www.blogger.com/profile/02116053484407010122noreply@blogger.com