Greetings all!
Here's the info for next session:
This session will be entirely player driven. You have reached the town of Silverton, entered the tavern, listened to a young man named Gregory lament his current predicament. In order to prove his prowess as a young man to the father of the woman he loves, he must win the King's Purse at the tournament to be held at the capital of Jorath's March, Jorath's Hold. The young man is adventurous and excited to take on the challenge but needs training. He also needs supplies and provisions, as does anyone else who will be participating in the tournament.
The town is open to you and you may explore at your leisure. I will facilitate as needed. This session will be free form and player driven, meaning that any movement in the session will be determined by ideas you all come up with. How he trains will be up to you, how you get supplies will be up to you, as will everything else.
I hope this will be interesting and fun and I'm excited to see where things go. =] Glad to be back.
The Town of Silverton
Author: Andrew /Campaign 2010: RP notes =]
Author: Andrew /Hey hey!
Campaign Fall 2010
Author: Andrew /Hey all!
The new direction of D&D 4th Ed
Author: Andrew /Hey all!
I know I haven't posted in a while but I wanted to throw this out there. I know in the past, we've had discussions about 4th ed; lots of them good, some of them bad (as in what's wrong with the system). There were things like the lack of important, powerful feeling feats, classes that felt too similar, languages were a bit funky, ect.
Well, I just recently picked up the new Red Box which is heralding the release of the D&D Essentials line. This is a the beginning of a new direction in 4th edition's design. Now, that's not to say that the old 4th ed books are worthless, they're not. They'll be fully compatible, and usable in any 4th ed game you play, so all that hard-earned cash you (and I) spent on building up a big fat 4th ed library was not in vain.
That being said, 4th ed is now being taken over by Mike Mearls, who is overseeing the bulk of design on D&D and I, for one, am glad he is. He holds a reverence for 1st edition D&D and what D&D actually "IS". What it "is" is a bit of an odd concept, at times, but bear with me.
To me, I think D&D is an experience that evokes a certain feeling. Sometimes when you play an MMO, your character feels like a stack of numbers meant to do a job and there's nothing organic or lifelike about it. It doesn't pull you in, it doesn't engage you and it doesn't make you sit up and pay attention, hanging on the edge of your seat. I know there's been the talk that D&D 4th ed is trying to be an MMO (on paper) and I still disagree, but I do see the things that are similar and why people gripe about it. Some of the things in there, while balanced FANTASTICALLY, do seem to play very closely to one another and you don't feel like your character is really their own person. It more tends to feel like "Uh... I'm a fighter and I do a d8 worth of damage with my sword... My buddy is a wizard and does a d8 with one of his 'spells'." It felt ridiculous in that regard.
Essentials is bring about new things and I will put links so you can all go check out the neat things involved. One example is the fighter in "Heroes of the Fallen Lands." HotFL is the first class book to be published in the Essentials line. It will cover the fighter, the cleric, the rogue, and the wizard (all the iconic classes). They offer new builds with new options.
The fighter, for example, gets stances. These can be used instead of dailies. This is a quoted part off the website explaining stances:
"Level 1: Fighter Stances
Fighters learn a number of stances, special powers that combine positioning, footwork, and combat tactics to maximum effect. A stance allows you to customize your approach for fighting different enemies. Against a massive ogre, battle wrath allows a knight to overcome that creature’s impressive hit points more quickly. Against monsters that gain advantage from flanking you, measured cut lets you stay in motion to keep them out of position."
There are more things too but that's one of them.
I, for one, am very excited and can't wait to see the rest. I have the Red Box and for $20, it's a dang good deal and the perfect thing for introducing someone new to the wonderful game we all know and love. Here are some links (Check out the one at The Escapist for sure, it's an interview with Mike Mearls and answers a lot of questions about the design choices in the past and the direction going forward).
Hope this was interesting for you guys!
~Andrew
Bringing it all back...
Author: Andrew /Hey all! I'm really sorry for the long hiatus. I'd like to explain the reason(s).
1) Just plain busy - My life has been a bit hectic since I wrote last. I've gone through some major life changes, from family events and instances to work related things and other personal stuff. Barring getting into to much detail, lets just say they should be taken care of, one way or another, within a few months.
2) Work - I've been searching and searching for work in a game-industry related capacity since I've been out of school. That's taken me to points where I just had very little energy and it drove a lot of inspiration out of me. The job search for anyone to get ANY job right now is hard, not to mention finding one in a specific industry, let alone one as small and tightly knit as the game industry. That being said, on June 14th, 2010, I succeeded! I am now a professional Game Master on an online free-to-play MMO called Luna Online. It's a super-cute little anime themed MMO and I love my job. That's one distraction out of the way. =]
3) Lack of Inspiration - Through all this, I was just feeling more and more drained. I was feeling like readers were tapering off and that the interest that was there or at least that I was hoping would be there, wasn't. It was my goal to make a site where issues about the game would be discussed and I just, at times, didn't feel like there was much discussion. Also another big culprit was that I'd been trying to DM, just to have SOME vestige of D&D in my life when at my core, I'm much more a "player" type. My own personality goes more towards knowing what it takes to DM and assisting a DM when they're doing it, versus doing the whole GM task myself. My mind tends to gravitate much more towards creating a player with a solid, well crafted backstory, who plays well and is interesting and exploring the mechanics of the game through that form of play versus overall direction. I understand DMing, but when it's all I do, I feel drained and like a vital area of me is not being satisfied.
ALL THAT BEING SAID....
I'm looking into moving nearer to work and once I do, I'll be joining up with a D&D game that is in progress here at work. The game involves a lot of players new to the game, which is very exciting, we they can really be taught the right way of things right off the bat, and made into some great players. Also, god willing, I'll be able to join back up with some of my old gaming buddies and be involved with a second game in that regard. I miss having a few games going at once. We'll see how it goes. I plan on trying to restart this blog and post more thoughts on my experiences as they come. I hope you all start reading again!
~Andrew
Playing Well With Others
Author: Andrew /Hey all, the Take is back! I hope everyone had a great Christmas and New Years and got tons of great gamer gifts because, lets face it, you can never really have enough, eh?! Anyways, lets hop to it.