So, here it is. I'm going to be running a game online called "The City of Ohdd". The game is going to be run sort of episodically in that characters will be able to pop in and out. I'm going to try to keep things within the city (and will try to make the city as interesting as possible). I'm looking for some specific things in the way of characters, so here they are.
Firstly, we're going to use standard score arrays. In the past I've used 18, 16, 14, 12, 10, 10. A bit overpowered. This time we're using from the book arrays, or if you're using the character builder or point buy system, your point pool should equal zero when you're finished. Also, as for character backgrounds, you're allowed one background that gives you a bonus. No region backgrounds, just "character type" backgrounds; i.e. scoundrel, criminal, aristocrat, etc.
Second is I want developed character ideas, to a point. I want an idea of what they do. Are they a thief? Are they a street sweeper? Are they a tavern waitress? What are activities they like? Do they enjoy loads of exercise or are they lazy and lethargic? Are they generally depressed "glass-half-empty" types or are they ever the optimist, even when they're smelling a dragon's sulfurous breath straight from the source? Develop their personalities and the basic things they like and I'll start them at an appropriate place within the city.
Third, you start with 100g. With this gold you may purchase any equipment you may need. The amount of gold you have to begin with is what's left over after you purchase what you need.
A feature of this game is mainly going to be about exploring the city and experiencing neat moments and running into interesting characters. Plot-lines will appear through good role play and ideas given from the players. The more work you put into your character, the more you'll potentially get out of your game experience. I always also encourage extra work on the part of your character as well. Drawings, character journals, etc, will be noted and rewarded in some way, depending on what I feel is merited by the work.
Lastly, I strongly want to emphasize character motivation. Give your character a reason to do things. When your character walks through the street and sees a beggar, do they look down with disgust or do they feel pity? Do they kick the beggar or slip them a silver piece and help them on their way? Do they value life or do they think that theirs is the only one that matters? When they interact with other people, are they positive or negative and why? Did they have a rough childhood or did they grow up privileged? As a rule, be specific. Specifics will give characters and players firm points of reference for good role playing and decision making within the game. If I read something that seems too vague, I'll let you know and we'll work with it until it seems like something that's very compelling. In your backstories, you can do what you will, so long as it follows the parameters set by the game and so long as it still allows me to place you where i need you within the city.
I will address other concerns as they arise. Before playing, know that I'm building the city as we play. It will be exciting!
If at all possible, please subscribe to D&D Insider and get yourself the character builder. It will be updated with all the latest character classes and races.
Races allowed:
All Player's Handbook races
All Player's Handbook 2 races
Drow - Forgotten Realms
Genasi - Forgotton Realms
Githzerai - Player's Handbook 3
Minotaur - Dragon #369
Revenant - Dragon #376
Shadar-kai - Dragon #372
Wilden - Dragon #374
Classes Allowed:
All Player's Handbook Classes
All Player's Handbook 2 Classes
Artificer - Eberron
Hybrid - Dragon #375
Monk - Dragon #375
Psion - Player's Handbook 3
Swordmage - Forgotton Realms
Backgrounds Allowed:
General backgrounds found in:
Player's Handbook 2
Dragon #371
Dragon #373
Dragon #374
Arcane Power
Divine Power
(No Forgotton Realms, Scales of War or Eberron backgrounds)
Sample Arrays:
18, 14, 11, 10, 10, 8
18, 13, 13, 10, 10, 8
18, 13, 11, 10, 10, 10
17, 16, 11, 10, 10, 8
etc.
Point Buy:
Pool of 22 points. (this equates to an array of [8, 10, 10, 10, 10, 10] Point pool should be down to zero when finished. No score may go lower than 8.
Current Score - Cost to Raise
8-12 = 1 point
13-15 = 2 points
16 = 3 points
17 = 4 points
NOTE: The point pool is 20, when the score is 10, 10, 10, 10, 10, 10.
Example: Raising from 16 -> 17 costs 3. Raising from 17 -> 18 costs 4. Raising from 10 -> 11 costs 1 point, etc.
I can't think of anything else that needs saying. Any questions, please post a comment and ask.
Alright guys, thanks for reading and lets see the ideas!
~Andrew
The City of Ohdd.
Author: Andrew /
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10 comments:
Well, I'd like to know a few things:
1- Which program are we using for playing?
2- Do you have any house rule we should know of?
3- For the background, do we have to be very specific? Can we come up with locations and such for our needs?
1 - Gametable (http://gametable.mornproductions.com/Index)
2 - Not so far. I may make some in the future, depending on whether we need it or not.
3 - For character background, be specific about your character, their motivations and whatnot, etc. I have places where I can start you in the city. Run your backstories past me.
Also, when are we going to play?
Not sure yet, still hashing out some thoughts on it. Tried running with my brother and ran into some snags, but I'm working through them. It's going to be a very free form game that's, at least right now, about exploring the city and just having experiences within' it. Will let you know more as I do.
More questions.
1- Do we need to send you our character sheet?
2- Are we going to play as a party? Because that of free exploring can lead to characters wanting to do what they want.
As far as characters go, I generally play on the honor system. I expect the people I play with to be honest about the game and maintain their own integrity. If they lie, and say, give themselves a crit when they really didn't, they'll know they didn't follow the rules. I'll let them deal with that themselves.
I want to bring a party together and then have them kinda explore the city as a group, more or less.
Just a suggestion, perhaps it wouldn't be a bad idea to use a vent server as well? Waiting for people to type all the time can be long, though its fun to record everything. Maybe just something to talk OOC? Anyway i figure some of us play an MMO so might think about it.
Also, I got a drow sorcerer build i've been thinking about. Also a half elf prot paladin idea. I'll send you my excel sheet when i am done.
A vent server? I don't follow.
Magus, do you not know what Vent is? If not, Vent is short for Ventrillo. Ventrillo is a program used for voice chat. You use a microphone or headset with a microphone and you can talk to the people who are on the server with you. Google ventrillo and look it up. It's good software if someone is paying for the server.
I have a character I have in mind for this game (Deva Paladin), and if I catch you on AIM or Facebook (or even this very chat) I'd be glad to share my concept with you.
Since you didn't mention it, what level are we starting at? I guess I should assume 1st level, but I can never be too sure, since I've had a habit of never starting the party at lvl 1.
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